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	<title>Comments on: The Fine Art of Reviewing Video Games</title>
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	<description>A Podcast About Video Games</description>
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		<title>By: Kropotkin on Review Structure : Big Red Potion</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-280</link>
		<dc:creator>Kropotkin on Review Structure : Big Red Potion</dc:creator>
		<pubDate>Thu, 10 Sep 2009 17:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-280</guid>
		<description>[...] What we will say is that you should check out some of his further thoughts on the subject in a blog post over at the SHFTS website, as well as checking out the show [...]</description>
		<content:encoded><![CDATA[<p>[...] What we will say is that you should check out some of his further thoughts on the subject in a blog post over at the SHFTS website, as well as checking out the show [...]</p>
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		<title>By: Kropotkin</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-278</link>
		<dc:creator>Kropotkin</dc:creator>
		<pubDate>Wed, 09 Sep 2009 10:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-278</guid>
		<description>@Keith You say that some sites and magazines don&#039;t adopt the same rules I have addressed here and I would have to contest that. They may not spell them out in the same way, but they will adopt them in some form or another. If they don&#039;t then the reviews tend to fall apart and become meaningless. So long as the spirit of what I have written above is followed, then 9 times out of 10 a decent review is the result.</description>
		<content:encoded><![CDATA[<p>@Keith You say that some sites and magazines don&#8217;t adopt the same rules I have addressed here and I would have to contest that. They may not spell them out in the same way, but they will adopt them in some form or another. If they don&#8217;t then the reviews tend to fall apart and become meaningless. So long as the spirit of what I have written above is followed, then 9 times out of 10 a decent review is the result.</p>
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		<title>By: Keith Andrew</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-273</link>
		<dc:creator>Keith Andrew</dc:creator>
		<pubDate>Thu, 03 Sep 2009 21:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-273</guid>
		<description>Your point about structure is key, but really, there is no &#039;one size fits all&#039; guide to reviewing. Every single website and magazine has its own rules, own style guide, own dos and don&#039;t that apply to almost every point you&#039;ve raised here. Writers really do have to bend themselves to the respective wills of their employers, freelancers especially so.</description>
		<content:encoded><![CDATA[<p>Your point about structure is key, but really, there is no &#8216;one size fits all&#8217; guide to reviewing. Every single website and magazine has its own rules, own style guide, own dos and don&#8217;t that apply to almost every point you&#8217;ve raised here. Writers really do have to bend themselves to the respective wills of their employers, freelancers especially so.</p>
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		<title>By: Kropotkin</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-265</link>
		<dc:creator>Kropotkin</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-265</guid>
		<description>@ Bowlby I like the fluid method of writing you&#039;re describing, it&#039;s something I have always stuggled with. Nonetheless I&#039;m sure I still manage to get my message across, despite my religously following the above structure for so many years.

Thanks for the feedback, it is most appreciated.</description>
		<content:encoded><![CDATA[<p>@ Bowlby I like the fluid method of writing you&#8217;re describing, it&#8217;s something I have always stuggled with. Nonetheless I&#8217;m sure I still manage to get my message across, despite my religously following the above structure for so many years.</p>
<p>Thanks for the feedback, it is most appreciated.</p>
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		<title>By: Bowlby</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-264</link>
		<dc:creator>Bowlby</dc:creator>
		<pubDate>Sun, 30 Aug 2009 16:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-264</guid>
		<description>I got wind of this article through the Digital Cowboys podcast and, having read it, agree with almost all of your rules. The only point where I differ slightly is in the structure. 

Structure is a thing I&#039;ve been playing around with for a while now, but the way I&#039;m going about it at the moment – and this may well change in the future – is to, first, make my general opinion of the game clear. Then I try to summise as succinctly as possible the story and gameplay (the facts and nothing but the facts, please!). After that, though, what I do is just talk about what I felt was interesting, what worked and what didn&#039;t, and this eventually leads to a final paragraph, usaully reiterating my introduction in some way. I won&#039;t claim that this is the best method or that I&#039;ve mastered it, but I&#039;m of the opinion, more now than ever, that people can watch a gameplay video, look at a synopsis and a couple of screenshots and know, roughly, how a game will play. To me, critical evaluation is far more interesting to read and outweighs the explanation of how, exactly, a game plays.

I only just started properly reviewing games earlier this year, and I&#039;ve found it a very interesting, rewarding experience as you gradually learn what these hidden rules are. One of the most curious aspects of writing is that you know when you&#039;ve written crap, and when writing becomes a slog, it&#039;s usaully because you&#039;ve stopped listening to your own inner voice and that also often results in sub-standard work.</description>
		<content:encoded><![CDATA[<p>I got wind of this article through the Digital Cowboys podcast and, having read it, agree with almost all of your rules. The only point where I differ slightly is in the structure. </p>
<p>Structure is a thing I&#8217;ve been playing around with for a while now, but the way I&#8217;m going about it at the moment – and this may well change in the future – is to, first, make my general opinion of the game clear. Then I try to summise as succinctly as possible the story and gameplay (the facts and nothing but the facts, please!). After that, though, what I do is just talk about what I felt was interesting, what worked and what didn&#8217;t, and this eventually leads to a final paragraph, usaully reiterating my introduction in some way. I won&#8217;t claim that this is the best method or that I&#8217;ve mastered it, but I&#8217;m of the opinion, more now than ever, that people can watch a gameplay video, look at a synopsis and a couple of screenshots and know, roughly, how a game will play. To me, critical evaluation is far more interesting to read and outweighs the explanation of how, exactly, a game plays.</p>
<p>I only just started properly reviewing games earlier this year, and I&#8217;ve found it a very interesting, rewarding experience as you gradually learn what these hidden rules are. One of the most curious aspects of writing is that you know when you&#8217;ve written crap, and when writing becomes a slog, it&#8217;s usaully because you&#8217;ve stopped listening to your own inner voice and that also often results in sub-standard work.</p>
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		<title>By: Kropotkin</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-258</link>
		<dc:creator>Kropotkin</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-258</guid>
		<description>So Derrick, you play the game for 10 minutes, ramble on incoherently, plagerise, no editing and tell us exactly what the &#039;B&#039; button does! Brilliant.</description>
		<content:encoded><![CDATA[<p>So Derrick, you play the game for 10 minutes, ramble on incoherently, plagerise, no editing and tell us exactly what the &#8216;B&#8217; button does! Brilliant.</p>
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		<title>By: chrisphil1724</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-255</link>
		<dc:creator>chrisphil1724</dc:creator>
		<pubDate>Thu, 27 Aug 2009 06:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-255</guid>
		<description>This blog post sucks! Why do you hate video game reviewers? You Meany!</description>
		<content:encoded><![CDATA[<p>This blog post sucks! Why do you hate video game reviewers? You Meany!</p>
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		<title>By: DerrickH</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-251</link>
		<dc:creator>DerrickH</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-251</guid>
		<description>I gotta say, I toss out just about all of those rules in my reviews. But I&#039;m a rebel.</description>
		<content:encoded><![CDATA[<p>I gotta say, I toss out just about all of those rules in my reviews. But I&#8217;m a rebel.</p>
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		<title>By: AJ Hurst</title>
		<link>http://shfts.com/?p=1118&#038;cpage=1#comment-250</link>
		<dc:creator>AJ Hurst</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1118#comment-250</guid>
		<description>Lessons 6 and 8 seem at odds with one another... I usually stick to watching video reviews for a game I&#039;m currently playing/reviewing, just to find new ideas or perspectives I may not have picked up on.  No plagiarism, of course.</description>
		<content:encoded><![CDATA[<p>Lessons 6 and 8 seem at odds with one another&#8230; I usually stick to watching video reviews for a game I&#8217;m currently playing/reviewing, just to find new ideas or perspectives I may not have picked up on.  No plagiarism, of course.</p>
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