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	<title>Comments on: BAFTA Annual Video Games Lecture &#8211; Peter Molyneux</title>
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	<link>http://shfts.com/?p=1422</link>
	<description>A Podcast About Video Games</description>
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		<title>By: Kropotkin</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-441</link>
		<dc:creator>Kropotkin</dc:creator>
		<pubDate>Wed, 18 Nov 2009 13:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-441</guid>
		<description>@Hey,

I must confess to have never played Fable 2. I had a choice between that and Fallout 3 last year during the Christmas break and plumped for Fallout 3. I do plan to play through Fable 2 as I was one of the few defenders of the original. As for Fable III being premature, you may have a point there!

Thanks for reading the article.</description>
		<content:encoded><![CDATA[<p>@Hey,</p>
<p>I must confess to have never played Fable 2. I had a choice between that and Fallout 3 last year during the Christmas break and plumped for Fallout 3. I do plan to play through Fable 2 as I was one of the few defenders of the original. As for Fable III being premature, you may have a point there!</p>
<p>Thanks for reading the article.</p>
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		<title>By: Hey</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-439</link>
		<dc:creator>Hey</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-439</guid>
		<description>I like your tone, but I was disgusted to hear about fable III promos.  The first game isn&#039;t finished! You produced a great engine and the machanics were good but the game was more of a pushover than it&#039;s predecessor!  Even with all the DLC the game is under 20 hours, the general consensus I&#039;ve heard says the game is short and the plot is unimportant.  It was bare-bones to what the work put into creating it deserved!  Everything is beutiful and new ideas were incorporated but too many elements were cut from the game.

You children can&#039;t get past the age of 10, the plot is never really resolved (which would be alright if it had moved much in the first place), and the interaction with people is as shallow as in the first game.

Fable needs to be more versatile, its difficulty is certainly accessablie to everyone, but it fails to present any serious challenge, the most you can do is amek someone that looks cool. Being rich and leveled up all the way is almost automatic and there are few real secrets that aren&#039;t served up on a platter.  Even the world was small, the space you could walk in was greater than in the original, but the variety and breadth of territory available is much less.

Fable II seems like it was just a cash cow for lionhead.  You improved the original, added a few improvements, and left gamers out to dry.  $60 for the game and then $5-20 for each DLC.  It just doesn&#039;t add up, and now a premature fable III.</description>
		<content:encoded><![CDATA[<p>I like your tone, but I was disgusted to hear about fable III promos.  The first game isn&#8217;t finished! You produced a great engine and the machanics were good but the game was more of a pushover than it&#8217;s predecessor!  Even with all the DLC the game is under 20 hours, the general consensus I&#8217;ve heard says the game is short and the plot is unimportant.  It was bare-bones to what the work put into creating it deserved!  Everything is beutiful and new ideas were incorporated but too many elements were cut from the game.</p>
<p>You children can&#8217;t get past the age of 10, the plot is never really resolved (which would be alright if it had moved much in the first place), and the interaction with people is as shallow as in the first game.</p>
<p>Fable needs to be more versatile, its difficulty is certainly accessablie to everyone, but it fails to present any serious challenge, the most you can do is amek someone that looks cool. Being rich and leveled up all the way is almost automatic and there are few real secrets that aren&#8217;t served up on a platter.  Even the world was small, the space you could walk in was greater than in the original, but the variety and breadth of territory available is much less.</p>
<p>Fable II seems like it was just a cash cow for lionhead.  You improved the original, added a few improvements, and left gamers out to dry.  $60 for the game and then $5-20 for each DLC.  It just doesn&#8217;t add up, and now a premature fable III.</p>
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		<title>By: Scoop20906</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-393</link>
		<dc:creator>Scoop20906</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-393</guid>
		<description>Superb article and very interest. I have always found Mr. Molynuex because he doesn&#039;t seem to promise things because he thinks it will make him more money but because he will make the entertainment better. Thanks Krop!</description>
		<content:encoded><![CDATA[<p>Superb article and very interest. I have always found Mr. Molynuex because he doesn&#8217;t seem to promise things because he thinks it will make him more money but because he will make the entertainment better. Thanks Krop!</p>
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		<title>By: uberVU - social comments</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-391</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Sun, 25 Oct 2009 00:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-391</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by chrisoregan: I&#039;ve just posted up a mammoth article on the talk Peter Molyneux did fat BAFTA. Check it out here: http://shfts.com/?p=1422...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by chrisoregan: I&#8217;ve just posted up a mammoth article on the talk Peter Molyneux did fat BAFTA. Check it out here: <a href="http://shfts.com/?p=1422..." rel="nofollow">http://shfts.com/?p=1422&#8230;</a></p>
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		<title>By: Steven Jones</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-384</link>
		<dc:creator>Steven Jones</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-384</guid>
		<description>Good piece sir. Sounds like he covered a lot, whilst heading in the direction you always new he would. The idea of delivering Fable II is sections is of interest. It removes the need to create an actual demo, which I&#039;ve heard developers moan about as it&#039;s not always an easy thing to pull out just enough of a game to show the public without breaking it. Also, potentially, it could mean someone releasing a game before they have enough money to finish it, and then they use the money from &#039;Act I&#039; to pay for &#039;Act IV&#039; or such, a dangerous game certainly, but maybe a risk worth taking?
Player created content always seems a bit odd to me. If it&#039;s delivered as an after package to entend a games life then that&#039;s one thing, but to make a game from the outset with the intention the player create stuff spanks of &#039;Here, we could only be bothered making half a game, you lot finish it.
And then we have mico-transactions, a topic oft brought to light. For me, provided everything can be both earnt OR paid for then I don;t think it&#039;s too much of a problem. Or if the paid for items don;t actually have any real baring on the game and are just for graphical flourishes or the like then still we&#039;re probably ok. As soon as the person with the cash can use that to gain an advantage over those who might only have enough for the base game, you&#039;ve got big problems. It&#039;s something that really requires great care, let&#039;s hope Lionhead are up to the task!</description>
		<content:encoded><![CDATA[<p>Good piece sir. Sounds like he covered a lot, whilst heading in the direction you always new he would. The idea of delivering Fable II is sections is of interest. It removes the need to create an actual demo, which I&#8217;ve heard developers moan about as it&#8217;s not always an easy thing to pull out just enough of a game to show the public without breaking it. Also, potentially, it could mean someone releasing a game before they have enough money to finish it, and then they use the money from &#8216;Act I&#8217; to pay for &#8216;Act IV&#8217; or such, a dangerous game certainly, but maybe a risk worth taking?<br />
Player created content always seems a bit odd to me. If it&#8217;s delivered as an after package to entend a games life then that&#8217;s one thing, but to make a game from the outset with the intention the player create stuff spanks of &#8216;Here, we could only be bothered making half a game, you lot finish it.<br />
And then we have mico-transactions, a topic oft brought to light. For me, provided everything can be both earnt OR paid for then I don;t think it&#8217;s too much of a problem. Or if the paid for items don;t actually have any real baring on the game and are just for graphical flourishes or the like then still we&#8217;re probably ok. As soon as the person with the cash can use that to gain an advantage over those who might only have enough for the base game, you&#8217;ve got big problems. It&#8217;s something that really requires great care, let&#8217;s hope Lionhead are up to the task!</p>
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		<title>By: BAFTA Annual Video Games Lecture - Peter Molyneux: ModdingCool</title>
		<link>http://shfts.com/?p=1422&#038;cpage=1#comment-381</link>
		<dc:creator>BAFTA Annual Video Games Lecture - Peter Molyneux: ModdingCool</dc:creator>
		<pubDate>Thu, 22 Oct 2009 23:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://shfts.com/?p=1422#comment-381</guid>
		<description>[...] Original post: BAFTA Annual Video Games Lecture - Peter Molyneux [...]</description>
		<content:encoded><![CDATA[<p>[...] Original post: BAFTA Annual Video Games Lecture &#8211; Peter Molyneux [...]</p>
]]></content:encoded>
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